Go Deeper
Harold is an AI chief of staff — a team of 8 specialized agents (research, strategy, writing, coding, data, comms, design, ops) that coordinate through a shared knowledge base to handle everything from investor outreach to deployment pipelines. Harold isn't a demo. It runs every day as part of a real workflow.
Expedition HQ is Harold's live dashboard — a real-time operations center showing what each agent is working on, with 9 swappable aesthetic themes (Terminal, Pokemon, Star Trek, Game of Thrones, Indiana Jones, Safari, Severance, Minecraft, The Office).
But there are secrets hidden inside. Here's how deep it goes:
LAYER 1: Find the hidden arcade cabinet in the dashboard. It has 10 fully playable games.
LAYER 2: Score 500+ points in any game. A "Signal Detected" message appears. Click it to open a hacker terminal.
LAYER 3: In the terminal, run "cat DO_NOT_OPEN.exe". A trapdoor opens in the floor.
LAYER 4: Drop into a basement. A glowing CRT screen sits in the darkness.
LAYER 5: Click the screen. The image recurses — a screen within a screen within a screen. Keep clicking deeper.
LAYER 6: Reality breaks. You fall through into a massive 3D world — 12 explorable biomes built in Three.js, each themed to match the dashboard's current aesthetic, with vehicles, wildlife, weather systems, and hidden Easter eggs.
The entire thing — dashboard, arcade, terminal, basement, and 3D world — is a single HTML file. No frameworks, no build step. Just HTML, CSS, JavaScript, and Three.js.
Stack Used
Claude (Opus + Sonnet via Claude Code CLI), Three.js, vanilla JavaScript, HTML/CSS, Supabase (CRM backend), GitHub Pages, MCP servers (Chrome, iMessage, Apple Notes, Spotify, Excel, etc.)